// This example shows how to read the build information of the server.
// See also: https://reference.opcfoundation.org/Core/Part5/v105/docs/7.7 and
// https://reference.opcfoundation.org/Core/Part5/v104/docs/12.4 .
//
// Find all latest examples here: https://opclabs.doc-that.com/files/onlinedocs/OPCLabs-OpcStudio/Latest/examples.html .
// OPC client and subscriber examples in C# on GitHub: https://github.com/OPCLabs/Examples-QuickOPC-CSharp .
// Missing some example? Ask us for it on our Online Forums, https://www.opclabs.com/forum/index ! You do not have to own
// a commercial license in order to use Online Forums, and we reply to every post.
using System;
using OpcLabs.BaseLib.OperationModel;
using OpcLabs.EasyOpc.UA;
using OpcLabs.EasyOpc.UA.AddressSpace.Standard;
using OpcLabs.EasyOpc.UA.OperationModel;
namespace UADocExamples.InformationModel
{
partial class BuildInfoType
{
public static void Main1()
{
UAEndpointDescriptor endpointDescriptor =
"opc.tcp://opcua.demo-this.com:51210/UA/SampleServer";
// or "http://opcua.demo-this.com:51211/UA/SampleServer" (currently not supported)
// or "https://opcua.demo-this.com:51212/UA/SampleServer/"
// Instantiate the client object.
var client = new EasyUAClient();
// Obtain values. By default, the Value attributes of the nodes will be read.
var readArgumentsArray = new[]
{
new UAReadArguments(endpointDescriptor, UAVariableIds.ServerStatusType_BuildInfo_BuildDate),
new UAReadArguments(endpointDescriptor, UAVariableIds.ServerStatusType_BuildInfo_BuildNumber),
new UAReadArguments(endpointDescriptor, UAVariableIds.ServerStatusType_BuildInfo_ManufacturerName),
new UAReadArguments(endpointDescriptor, UAVariableIds.ServerStatusType_BuildInfo_ProductName),
new UAReadArguments(endpointDescriptor, UAVariableIds.ServerStatusType_BuildInfo_ProductUri),
new UAReadArguments(endpointDescriptor, UAVariableIds.ServerStatusType_BuildInfo_SoftwareVersion),
};
ValueResult[] valueResultArray = client.ReadMultipleValues(readArgumentsArray);
// Display results.
for (int i = 0; i < valueResultArray.Length; i++)
{
UAReadArguments readArguments = readArgumentsArray[i];
ValueResult valueResult = valueResultArray[i];
if (valueResult.Succeeded)
Console.WriteLine($"{readArguments.NodeDescriptor.NodeId}: {valueResult.Value}");
else
Console.WriteLine($"{readArguments.NodeDescriptor.NodeId}: *** Failure: {valueResult.ErrorMessageBrief}");
}
// Note that as of time of writing this code, the public sample server does not have the build information
// filled in, and the displayed information is thus largely empty (but correct). The example gives better
// results with servers that provide meaningful build information.
}
}
}